package org.Keks.example.Solitaire;

import org.Keks.graphics.KeksBitmap;
import org.Keks.graphics.KeksSprite;

/**
 * Register all of our sprites which we will use in our project.
 *  could instantiate them in the good old way as well but this way we will have a clean list. 
 * @author kevin
 *
 */
public class SpriteRegister extends KeksSprite {

	public static KeksBitmap[][] cardhold = cut("res/solitaire/cardhold.png", 48, 64);
	public static KeksBitmap[][] deck = cut("res/solitaire/deck.png", 48, 64);
	public static KeksBitmap[][] h_a = cut("res/solitaire/h_a.png", 48, 64);
	public static KeksBitmap[][] h_2 = cut("res/solitaire/h_2.png", 48, 64);
	public static KeksBitmap[][] h_3 = cut("res/solitaire/h_3.png", 48, 64);
	public static KeksBitmap[][] h_4 = cut("res/solitaire/h_4.png", 48, 64);
	public static KeksBitmap[][] p_a = cut("res/solitaire/p_a.png", 48, 64);
	public static KeksBitmap[][] p_2 = cut("res/solitaire/p_2.png", 48, 64);
	public static KeksBitmap[][] p_3 = cut("res/solitaire/p_3.png", 48, 64);
	public static KeksBitmap[][] p_4 = cut("res/solitaire/p_4.png", 48, 64);
	public static KeksBitmap[][] ka_a = cut("res/solitaire/ka_a.png", 48, 64);
	public static KeksBitmap[][] ka_2 = cut("res/solitaire/ka_2.png", 48, 64);
	public static KeksBitmap[][] ka_3 = cut("res/solitaire/ka_3.png", 48, 64);
	public static KeksBitmap[][] ka_4 = cut("res/solitaire/ka_4.png", 48, 64);
	public static KeksBitmap[][] kr_a = cut("res/solitaire/kr_a.png", 48, 64);
	public static KeksBitmap[][] kr_2 = cut("res/solitaire/kr_2.png", 48, 64);
	public static KeksBitmap[][] kr_3 = cut("res/solitaire/kr_3.png", 48, 64);
	public static KeksBitmap[][] kr_4 = cut("res/solitaire/kr_4.png", 48, 64);
}
